User Tools

Site Tools


races:nohrd

The Nohrd

“Duplicitous to a fault…“

Summary

Posturing themselves as Qn'Tahr's royalty, the Nohrd ruled the Commonwealth with bureaucratic malevolence. Orchestrators of deceit and fraud, the Nohrd notoriously injected themselves into every facet of galactic politics, acted as war profiteers, and enjoyed instigating tensions between allies. With deep machinations, their obnoxious hubris and pompous superiority made them hated by most of Qn'Tahr's inhabitance. Yet, despite their nature, the Kal'Aa'Tharr'Ok and allies often found themselves siding with the Nohrd to combat the Coathe's ambitions of unifying the galaxy under their rule.

Average Adult Height: 1.95 m

Average Adult Weight: 226 kg

Alignment: Lawful Hostile

Origin: Unknown

Established Planet: Oolumne

Population: 17.3 Billion

Gate: Bacchus

Reoccurring: Unknown

Civilization Type: 3

Found: The Commonwealth

Physical Traits

Despite being utterly disgusting, bags of goo, the Nohrd carried themselves as the distinguished royalty of Qn'Tahr. Imagine, if you would, that a 7-foot flatworm swallowed the Kool-Aid Man. Atop two nubby legs sat a bloated potbelly that undulated as it shimmied through the lavish streets of Oolumne. A Nohrd's body was a gelatinous ballon protected by a highly dense, transparent, viscous membrane, and a pair of stubby arms hung from their slimy hides, each with four thin, needle-like claws at their rounded tips. Their floppy, arrowhead-shaped heads sat atop a thick, mucus-soaked neck. A pair of bulbous black eyes drooped from its edges; many humans likened them to soulless puppy eyes with a wicked 1000-yard stare.

Their heft led many to underestimate the physical prowess of the Nohrd. By compressing their cytoplasm, they could glide on surfaces at speeds of 16 KPH without ever having to lift their legs. In addition, they could expand their pharynx to catch currents to propel themselves when submerged. Their strength nearly matched the Rhy'Laar, but their limited dexterity made them incapable of performing any actual hand-to-hand combat. Instead, if forced into a physical fight, a Nohrd utilized its mobility and pharynx to neutralize its adversary quickly. When threatened, A Nohrd expelled a viscous glob of acid from beneath its tail region, capable of reducing individuals to a hissing puddle of smoldering goo within ten selros. Witnesses to such happenings describe the gurgling agony they can't un-hear in morbid detail. Despite their physical grotesqueness, the Nohrd relished fashioning themselves in rare, decorative items that showcased their status. Though hermaphrodites, they often courted races they found exotic and frequently surrounded themselves with an entourage of celebrities and influencers.

The Nohrd loved nothing more than clinging to the thermal vents on the beaches of Woh Saul, Oolumne. Utilizing the four hooks at the ends of their expandable pharynx, they pulled their pudgy body up a thermal shoot until it found a desirable spot to rest and feed. They dangled for alkrons while teams of emissaries conducted business on their behalf. An emissary wishing to share vital information during a Nohrd's feeding found themselves waiting in awkward silence as their master slowly descended the jagged flumes. The Nohrd oriented themselves backward and spoke from underneath a tail resting on its slimy back-gut like a puffy necktie. Its tail would wiggle and writhe as it demanded an explanation for being disturbed. News, good or bad, had similar fates if one made the mistake of disrupting their master while feeding.

A Nohrd could launch its pharynx three meters at 1/5 of a selros and often enjoyed consuming the messenger. Then, after finding themselves trapped within the bloated creature, the unsuspecting victim would suffer a brutal death when the Nohrd would brutally 'pop' its victim with a crushing roll of its cytoplasm. Seeing a slowly dissolving body through a Nohrd's greyish-green membrane was common and often flaunted by its consumer.

Key Figures

“They ONLY about enriched themselves and the Commonwealth.”

  • Duke Nethurt, the Illustrious - Bureaucratic and strategic leader of the Sim Shavo
  • President Command, Nubithal'En - Bureaucratic CEO of Nubithal'En Galactic
  • Her Eminence, Star General Sai - Bureaucratic Co-head of Sai Qadal Banking and Administration
  • True Herald to The Mother, King Qadal the Magnificent - Bureaucratic Co-head of Sai Qadal Banking and Administration
  • Supreme Leader Newowp, Duke Extravagant of Oolumne - Galactic influencer and trendsetter of Qn'Tahr
  • Duwobo, Baron General of the All-Father - Strategic enforcer of Cil Durek Collections
  • Queen Command Star Goll, King of the Cosmos - Bureaucratic CEO of Cil Durek Collections
  • Lord Cthogoth, Marquee of Infinite Horizon - Chief science officer and bureaucratic CEO of Infinite Horizon Technologies
  • Prince Duchess Surnai, the Intrepid Lord of Qn'Tahr - Founder of Gresk'Iryn and Surnai Mapping Guild
  • Her Majesty Lowovol, Chief of Galactic Communications, the Voice of Qn'Tahr - Bureaucratic CEO of Lowovol Galacti-Comm
  • His Exalted Lord Illustriousness Gwogardowa, Heart of The Empire - Command Superious of Flowumne
  • Heir Extravagant of Qn'Tahr Sceeowok, Reigning Artisan of The Empire - Bureaucratic CEO of Sceeowok Cruise Lines
  • Pensalee, Divine Commandant of Qn'Tahr - Bureaucratic CEO of Apex Excursions

Common Phrases and Words

  • Bundu Trothc - Roughly translating to “lesser race,” the term was used to describe all civilizations below type 3. Considered extremely offensive to some.
  • The Saiye Teyla - The Treaty of Civilized Advancement
  • Mioschn - A committee comprised of members from the Beaurecratic Royalty and scientific houses of Assiek who were tasked with assessing the technological aptitude of “lesser” civilizations.

Extended Lore

Disturbing the Peace

The Nohrd arrived in Qn'Tahr through Bacchus Gate during an escalating stand-off in the region. Violent thralls of Torq'Gan breached the housing matrix of the Tarfon vessel that recovered them from the gate and seized its operational control. The Nohrd's retrieval came as a fleet of Kal'Aa'Tharrok from Shaltyk Prime responded to investigate the scene and came under heavy fire from the Tarfon's defenses. As nauseous vapors wafted through the ship's corridors, Torq'Gan slave masters, the Iyzurek, confronted the Nohrd amidst the mounting confusion and demanded they submit unconditionally to their rule. Through the disorientation, the Nohrd recognized the archaic shortcomings of the Torq'Gan, and with sinister machination, prostrated before the Iyzurek with terrified servitude. As they groveled before their vile, new masters, the devious Nohrd offered their assistance in combatting the unknown attackers. Finally, as blood-fueled rage swept through their ranks, the Torq'Gan allowed the Nohrd to demonstrate their loyalty to Iyzu, the Enslaved, in glorious battle.

Accessing the ship's automated, Neural-Adaptica network, the Nohrd gained operational functions of the Tarfon and engaged the Kal'Aa'Tharr'Ok with frightening precision. The allied fleet incurred significant casualties and retreated to Shaltyk Prime for reinforcements. While the Torq'Gan celebrated their first victory with roars of exasperated bloodlust, the Nohrd confronted the Iyzurek, whose barbaric restlessness demanded those responsible for their abduction be tributed to Iyzu. The cunning Nohrd acquiesced to their new masters, swearing loyalty in exchange for survival, and vowed to assist the Torq'Gan claim vengeance over those responsible for their abduction. However, blinded by primitive desire, the Torq'Gan failed to recognize the Nohrd's clever deception and set the unintentional rise of Qn'Tahr's one true empire into motion.

The Torq'Gan's limited intellects and volatility quickly earned the Nohrd's ire. In the alkrons following the Kal'Aa'Tharr'Ok's defeat, as the savage marauders obnoxiously regaled the recent victory, the Nohrd obtained extensive knowledge of Qn'Tahr through the Tarfon's automated computers. Disgusted with their findings, the Nohrd viewed their presence in Qn'Tahr beneath them and viewed The Mother and Father as primitive deities concocted by inferior races; so, when the harbinger selected Oolumne's thermal-rich environment as an ideal planet for the Nohrd's habitation, the pompous worms took an immediate issue with its current residents, the Veliken.

“The Nohrd did not like sharing.”

The Nohrd eventually gained navigational control over the Tarfon, their Torq'Gan masters tributing their success to Iyzu with maddening worship. As the Torq'Gan grew more restless, their caustic bodies started damaging vital components of the ship and, with opined barbarism, demanded another demonstration of the Nohrd's loyalty. The Nohrd humbly relented and, to garner further trust from the Torq'Gan, hacked their master’s OA devices with promises enhanced strength and stamina. Unbeknownst, the Nohrd could also regulate the temperament and vitals of their users, giving them complete control over their masters. The Torq'Gan accepted the Nohrd's gracious tithing, oblivious of its function, and unaware of the remote detonators affixed to every implant. Finally, with an army at their ready, the Nohrd quietly concocted a scheme to launch an assault against the galaxy with the singular purpose of elevating themselves as Qn'Tahr's distinguished royalty and saviors.


Masters and Slaves

Though the Assiek's technology was vastly inferior to their own, the Nohrd utilized the full capabilities of the Tarfon to their advantage. They masked the tracking signature of the colossal harbinger vessel, allowing them to slip away undetected from Bacchus Gate via the Alsi aurora lane. Despite their bloated, worm-like appearance, the Nohrd proved to be ideal slaves in the Iyzurek's eyes, displaying unwavering obedience and servitude; though, the Torq'Gan remained unaware of their deeper machinations. To further appease their masters, the Nohrd improved upon the Assiek's underwhelming technology to develop weapons and a star fleet befitting the Torq'Gan's unique- and explosive- physiology. Even though their flattery continued to bode well with the Iyuzurek, their zealous yearning for battle and rowdy inclinations wore increasingly thin on the Nohrd's patience. As the Iyzurek asserted their desire for conquest, the Nohrd urged a more covert approach from their masters, but the Torq'Gan's lust for war festered among their people with an insatiable hunger.

Dalos into the journey to Oolumne, the Nohrd finally relented to the Torq'Gan's disquieted opining for revenge. After a detailed study of Qn'Tahr's galactic registry, the Nohrd selected the fueling depots of Feyrak Minor to launch their blitzkrieg on Qn'Tahr, when, if successful, would drastically cripple allied fleets in the region and minimize any resistance near Oolumne. Even though the Torq'Gan possessed limited mental faculties, the Nohrd wasted no time training their unwitting army to use their advanced technology. Fortunately, to the Nohrd's invested patience, the Torq'Gan demonstrated SOME tactical competence and the ability to adapt during their training; though unbeknownst, the Nohrd discreetly altered the Torq'Gan's cognitive functions to increase their lethality and comprehension. Finally, after readying their troops, the Nohrd set a course to Feyrak Minor, where they would unleash their unruly masters upon Qn'Tahr.

Despite Tarfon’s sheer size, the Nohrd arrived completely undetected at the 5th planet of the Taln System, Feyrak Minor. Before unleashing their legion of riled up primitives onto Qn’Tahr, the Nohrd enabled the full capabilities of their augmented OA’s with little compunction to the prolonged physical and mental strain it would put on their users. After releasing their army upon the unsuspected galaxy, the Nohrd quietly sleeked away via Alsi to resume their voyage to Oolumne. Now free of the rowdy savages, the Nohrd proceeded to the next phase of their plan, where Oolumne's mineral-rich, volcanic flumes awaited their glorious arrival.


Rise of an Empire

While en route to Oolumne, the Nohrd continuously monitored their master’s battle progression with scrutinized detail. Maintaining their subservient ruse, they closely monitored all Kal’Aa’Tharrok communications and tactical data, fedding all necessary intel to their malevolent, Iyzurek masters. Even though the Torq’Gan possessed inferior combat strategies, their enhanced physicality combined with the Nohrd’s superior technology allowed them to sweep through the Kal’Aa’Tharrok forces at Feyrak Minor in four dalls, and conquer the entire Taln System in two dalos. After delivering the devastating blow to the allies, the enraged slavers expanded their conquest to neighboring systems with barbaric fury, enslaving all survivors in Izyu’s glorious purpose. The devious Nohrd, from the safety of their Tarfon, ensured the Torq’Gan greeted all new enlistments to their ranks with an “enhanced” OA to further their nefarious ambition.

The Nohrd’s rampaging thrall claimed more than thirty systems during the remaining dalatos left in their journey to Oolumne and “recruited” more than a dozen civilizations in Iyzu’s glory. Though horrendously inefficient in their methods, the Torq’Gan succeeded in drawing a significant majority of Kal’Aa’Tharrok rangers from Oolumne, providing the Nohrd a clear path with minimal resistance if discovered. The sinister worms salivated for the planet’s abundant, volcanic deposits as they neared their final objective. While their flagrant hubris celebrated the rapid expansion of their future empire, strange energy readings from Oolumne halted the Nohrd’s advance, and forced them drastically recalculate their strategy.


The Deception of Oolumne

Even though it provided extensive knowledge of Qn’Tahr’s daily workings, the Tarfon possessed inadequate data regarding Maso Terra, nor did t provide any significant details surrounding Oolumne’s Nu’yuonndek- having it described only as a “spiritual bridge” without any further context. Failing to calculate the Vaulok’s arrival into their strategy, the Nohrd stopped short of their prize in a neighboring system to closely monitor their tactics. As the Divine inquisitors amassed their forces at the Nu’yuuonndek on Oolumne, the Nohrd sat back and, with mounting irritation, said amongst themselves, “Bring it on.”

The Vaulok and Aashal Vieleyya fought the Torq’Gan to a complete standstill and to the Nohrd’s infuriating rage. Their holy combatants lacked OA’s for Iqor’s taking, and wielded their piezeron’s with equal match to the Torq’Gan. After spending the battles with micronized and forced the Nohrd to severely retool their strategy. Lacking crucial data regarding their holy foes, the Nohrd spent a full dekron monitoring their new opponents.

Within 150 dekron cycles, the empire occupied the regions vast of the Combined and Maso Terra. While the Torq'Gan controlled the front lines, the Nohrd assumed the duties of recovering new beings from both Bacchus and Shissada Gates. Upon Recovery, individuals underwent a vigorous vetting process to determine their optimal efficiency and contribution towards the empire. In addition to an OA device, small detonators were implanted, threatening anybody who defied their new masters. Once within the empire's borders, individuals were immediately put to work under the brutal efficiency of the Nohrd. Civilizations labeled type 0 or 1 were viewed as less than chattel to the Nohrd, oftentimes used as manual labor for the empire. Caring little for casualty, the Nohrd insisted that a secure infrastructure was paramount to the lesser races' needs. Uprising attempts were quickly squelched and any insubordination led to immediate execution. The Nohrd graciously rewarded individuals who brought talks of rebellion to their attention.

Along their path of conquest, the Torq'Gan discovered an unusual form of dark energy on a remote planet near Semprada. Technologically ill-equipped to harness the dark energy on their own, they relinquished the material to Nohrd scientists for analysis. Nohrd researchers had never seen anything like it before, claiming it had the potential output to destroy the entire galaxy. Elated over the discovery, Nohrd scientists silently went to work developing applications for the powerful new source of energy. They were selective with what they divulged to their masters; when enquiring over status, the Nohrd often spoke over the heads of their masters, knowing they were incapable of understanding the scientific complexities of higher-dimensional physics. Aware of their master's intellectual shortcomings, they assured major advancements were on the horizon. With their impeccable contributions towards the empire, Iyxurek trusted Nohrd scientists to continue their research.

Within 14 dekron cycles, the Nohrd succeeded in constructing a localized energy shield capable of covering the entirety of the Flowumne system. The Iyxurek were oblivious to its invention, choosing to indulge their bloodlust in frontline skirmishes with the Rhy'Laar and their allies. While their master's attention fixed elsewhere, the Nohrd were ready to claim their rightful kingdom. Without warning, the Nohrd activated the detonators of 70% of the Torq'Gan population, instantly killing them. The abrupt tactic left the remaining Torq'Gan With their empire betraying them at every system, the furious Torq'Gan sought to make an example of the Nohrd conspirators. The gracious Nohrd

As the remaining Torq'Gan fleed to the quieted lowk regions of Qn'Tahr, the Commonwealth established with the Flowumne system set as its capital. The Nohrd extended a diplomatic invitation to negotiate peace with the other civilizations. They self-appointed themselves as bureaucratic royalty, promising to restore order and peace to the fractured galaxy. That they did, but at a substantial price. They took control over manufacturing facilities, banks, and even established the galactic currency, zel. They took advantage of the generosities of the Rhy'Laar, managing to gain exclusive control over the aurora lanes.

With the Torq’Gan threat neutralized and political control of Oolumne seized, Nohrd bureaucrats drafted the Saiya Teyla, the Treaty of Civilized Advancement.

“Besides, it was only the beta.”

Unifying an Empire

Uneasy Peace

Everybody outside of Maso Terra had dealt with a Nohrd. Their boundless pompousness made them insufferable to anybody who had the displeasure making their acquaintance. They viewed themselves as the saviors of Qn'Tahr and often touted their achievements. Everybody was beneath them. Everybody.

The Nohrd preferred to remain within the galactic confines of the Commonwealth, rarely choosing to leave. They were not past instigating wars and intimidating solar systems into complying with their rule. They relied heavily on ambassadors to speak for them, but this was mainly due to their extreme apathy towards other races. Their ambassadors may get killed during negotiations while the Nohrd they represent is clinging to a thermal vent on the beaches of Woh Saul, Oolumne. They are quick to threaten withdrawing funding from industries that do not meet their standards and will always follow through on their word. Even the Tri-Star Federation has reluctant business ties to The Common Wealth. This has left some Federation personnel with permanent anxiety as to what sort of ramifications will catch them at the back end. It's an uneasy necessity for the Tri-Fed.

The Nohrd first viewed humans as overzealous children who lacked the capacity to fully grasp their surroundings. When the Rhy'Laar and Assiek worked with humans to establish the Tri-Star Federation, the Nohrd took an immediate interest. They made the point that humans, by galactic standards, were underdeveloped and should not possess particular weapons and items deemed capable of mass destruction. In exchange, the Nohrd would offer the fledgling alliance a brand-new star fleet. The deal was made, but it wasn't long when humanity's thirst for adventure and power found themselves in the newly established black markets of The Common Wealth. One might be able to purchase an outlawed phase disruptor for 500 zel, but you'll be paying upwards of 15,000 zel for replacement fuel cells for the damn thing. Get caught in Federation space or the vast reaches of The Combine with one of these weapons and you can find yourself having to pay out 50,000 zel and the confiscation of the weapon or item. What happens to these items, you might ask? They are put right back on the shelves of the shopping districts throughout Oolumne. If you don't have the means to pay back your debt, you are enslaved or worse.

Humanity and the newly established Tri-Star Federation eventually found its middle ground with the Nohrd, but at a price. The Tri-Fed relied on the most skilled negotiators when having to parlay with Nohrd ambassadors. These range from negotiating the tolls of aurora gate usages to allowing the use of outlawed weapons within a particular sector. Just know that as these desperate negotiations are taking place, the Nohrd behind it all is living lavishly in their conquered paradise.

Good luck finding a neural translator that doesn't make them sound like they're salivating on a hard piece of candy.

races/nohrd.txt · Last modified: 2022/08/13 23:41 by QuantumCap · Currently locked by: QuantumCap