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“Given enough time, almost anything could be achieved…“


In the beginning, The Mother birthed our known universe in Her celestial image. As life emerged across the cosmic recesses, The Father, Righteous be His name, embedded an innate sense of morality into their souls to ensure Her beauty be preserved as civilizations developed. For a time, it was good. Sadly, the passing ages led to the emergence of war, corruption, and greed. The Father viewed these blasphemous acts as an affront to Their creation and sought to smite all life and start anew under His stern command. However, before unleashing His divine wrath, The Mother intervened with Her mercy to spare Their children from eternal damnation.

The Mother's unconditional love looked past the flaws of Their firstborn and firmly believed life deserved redemption. Thus, through cosmic copulation between the heavenly deities, The Mother conceived Qn’Tahr, the secondborn. She proposed the new universe be a means for Their children to prove themselves before The Father. Then, to satiate His righteousness, She elected They appoint heralds who embodied Their virtues to foster a spiritual balance across all civilizations, proving to Him their worthiness of salvation. The Father, pleased, acquiesced to The Mother and set out in search of those befitting His holiness to represent Him within Qn'Tahr. Meanwhile, The Mother, blessed be Her mercy, embarked on Her own journey to seek out those who would lead Their children to eternal glory. Enter: The Quantum Drift.

Radius: Approxamently 2 million lightyears

Diameter Approxamently 4-6 million lightyears

Stars: Over 100 trillion

Solar Mass: 75 billion

Galactic Calendar

Based on the cycle of pulsar Eurr'Aak Gamma Tau 6, Qn'Tahr's galactic calendar used a metric system to keep track of its current date.

Units of Distance

  • Onseft: (on)(1 onseft = 5.0023 lightyears) Used to measure the distance between interstellar bodies. Alpha Centauri is approximately .941 onseft away from Earth.
  • Tolideft: (td)(1 tolideft = 110.329 million km) Used to measure a solar system's distance. The Earth is approximately 1.3636 tolideft from the sun.
  • Edeltipeft: (ed)(1 edeltipeft = 11,642.753 km) Used to measure the size of planetary bodies, moons, and asteroids.
  • Dodipeft: (dp)( 1 dodipeft = 2.762 km) “Dods” or “dodi(s)” for short. Used to measure land distances.
  • Leddipeft: (lp)( 1 leddipeft = 1.67 m) Based on an assiek's average height. “Leddi” for short. The average human is about 1.2 lp tall.

Planetary Temperature Scale

  • Utilizes the Jtirek|Djicht system developed by the Assiek. Negative temperatures are measured in Djicht.

“As I'm writing this, it's currently a chilly .28 Jtirek.”

Unit of Weight

  • Teftn: (tf)( 1 teftn = 57 kg)

Galactic Currency

  • Zel

Sentient Arrival

The Gates

“Mysterious platforms transported sentient beings from across our cosmos to the ageless universe.”

Individuals entered the galaxy ONCE via one of four nexus gates:

  • Kundalini Gate: Considered the heart of the Combine, fleets of Tarfons routed new arrivals to Griletol for a smooth transition into Qn'Tahr. The rhy'laar helped integrate the coming masses by elevating them toward technological independence and encouraging scripture.
  • Mogotus Gate: Only those of spiritual purity entered Qn'Tahr through Mogotus. After undergoing the sacred Misheevuh to purify themselves before the Almighty, individuals emerged reborn on Kryllos, where The Mother rewarded their faith with a crystal piezeron. Following the ancient war, Mogotus resided within the ethereal Maso Terra.
  • Bacchus Gate: Qn'Tahr's malevolent, Bureaucratic Royalty claimed exclusive ownership over Bacchus during Qn'Tahr's modern era. Fleets of Bshnali harvester vessels cruelly vetted the weakest of the new arrivals, only adopting the fittest into the Commonwealth.
  • Shissada Gate: The coathe presided over Shissada during Qn'Tahr's modern era. They subjected the recovered to horrifically invasive experimentation in their quest to unify Qn'Tahr.

Key Races and Reference Guide

<The Holy Races>

Nesis: Anointed heralds to The Mother, they wielded Her cosmic power to lead flocks toward eternal salvation.

  • Light shepherd: Nickname given to the nesis to reflect their inspiring works.
  • Shalaymuh: The 13 sacred passages of holy scripture authored by the nesis. Its message of everlasting mercy touched flocks across the galaxy and reflected The Mother.

Vlauk: The Father's heralds and championed warriors. They acted as righteous enforcers of His will.

  • Tha'Okt: Drafted by the vlauk's highest courts, the 30 sacred commandments provided the moral basis for civilizations to adhere to within Qn'Tahr.
  • Vaulok: The holy inquisitors who utilized their understanding of reyv kor to enforce His commandments.

Semprada: The former holy allies revealed their true intentions after they brutally sacrificed Shepherdess Okebah to Iqor, The Martyred God. After being granted mercy through exile, they established the Allied in Qn'Tahr's remote, urr recesses and continued their vile practices.

  • Myqara: A mystical stone birthed through blood sacrifice, they harnessed an aspect of Iqor.

Hillian: The first civilization to achieve a spiritual balance in Qn'Tahr. The Mother rewarded their faith by revealing their sacred Kluen thistle in Semprada VII's dense jungle landscapes.

  • Kluen Ak: A bread prepared using the Kluen thistle and its seasonal celebration.

Lomoush: Known as the whispering angels, they acted as the divine couriers of Maso Terra.

Veliken: Peaceful worshipers of nature, their nomadic tribes possessed the ability to detect spiritual lay lines across the galaxy.

  • Nu'yuonndek: A colossal stargate of veliken architecture that allowed piezeron users to travel between Maso Terra and Qn'Tahr.

  • Piezeron: A crystal sprite rewarded to those who underwent a spiritual rebirth through Mogotus Gate. They acted as direct conduits to the Shaylos and harnessed The Mother's power through faith, enabling users to perform incredible feats.

<The Alliance>

Rhy'laar: A race of peaceful star worshipers known for their generosity, compassion, and terrifying physical demeanor. No need to fret; however, they were exceptionally hospitable and welcomed all into the Combine!

  • Ar'Karr'Yn: The rhy'laar's democratically elected system of government.
  • Kal'Aa'Tharr'Ok: The Combine's military peacekeepers.
  • Rr'Oaak'Aal: Specialized volunteers who help integrate new arrivals into Qn'Tahr. Historically, one's first buddy and confidant within the galaxy.
  • Ay'Larr'Aa: “Greetings and bright stars!” The traditional rhy'laar greeting.

Assiek: The first Type 3 civilization to enter Qn'Tahr, their technological brilliance made them vital in sustaining the galaxy's daily operations. Unfortunately, a vicious attack by the nohrd crippled their scientific houses during the modern era.

  • Alotajj: An assiek's scientific house and bloodline.

Arlitian: (Humans) After humanity's integration into Qn'Tahr, (we) settled on the Earth-like planet, Arleto.

  • Tri-Star Federation: A tertiary branch of the Kal’Aa’Tharr’Ok led by the arlitians.

<Bureaucratic Royalty>

Nohrd: The bureaucratic overlords of the Commonwealth who viewed themselves as ethnically superior to all other races.

  • Bundu trothc: An inflammatory term used to describe a civilization below Type 3 capability.
  • Cil Durek: The Commonwealth’s merciless debt collectors.
  • Sosoo: A committee of nohrd and Alotajj delegates who monitored the progression of underdeveloped civilizations.

Torq'gan: Violent marauders whose pirate clans stalked the Combine's outer regions.

  • Iyzu: The torq'gan's deity of enslavement; slang for the OA virus developed by the nohrd to turn infected individuals into programmable slaves.

N'faryn: Nohrd sycophants who zealously worshipped their many advancements.

  • Sim Shavo: The Commonwealth's n'faryn-led military.


Coathe: A hyper-intelligent, Type 4 race who sought to unify Qn’Tahr under their rule.

Lioma: Malformed savages who launched an assault against Vatlann. Not particularly bright…

Barados: The reclusive flume lords lurked in the deepest underwater trenches where they assisted the coathe.

Brief History

Qn'Tahr's diverse inhabitants viewed the eternal universe as an opportunity to flourish peacefully without conflict or prejudice. The nesis initially greeted new arrivals during Qn'Tahr's early dawn. Then, drawing from the incredible power of their piezerons, they ushered flocks to established colonies for a peaceful transition into the universe. They related the inspiring passages of the Shalaymuh to the coming masses, sang angelic symphonies that praised The Mother, and performed miracles in Her Almighty glory. Beholden to the Tha'Ohkt, The Father's heralds, the vlauk, acted as His honorable inquisitors and judges. They vitriolically enforced His righteousness and brought swift justice against those who tarnished the secondborn. Qn'Tahr's great dawn saw an era of peace until a dark insurgency nearly destroyed the galaxy. In its disastrous wake, the nesis and vlauk found themselves trapped inside an ethereal world, disconnected from their flock.

The Alotajj developed the Tarfon harbinger vessel following the sudden disappearance of the holy races to resume recovery operations from the gates. Capable of penetrating the dimensional barriers surrounding each gate, the ships autonomously recovered new arrivals and placed them into a galactic registry. Furthermore, individuals also received an Operational Assistant, an OA, before being transported to the Combine for a peaceful integration into Qn'Tahr. The altruist rhy'laar warmly welcomed all citizens into the Combine, where they provided essential amenities and encouraged scripture.

The arrival of the nohrd plunged Qn'Tahr into its modern era with an unprovoked war that tragically led to their hostile takeover. Then, after claiming Bacchus and Shissada Gates, they publically executed pivotal members of the Ar'Karr'Yn and Alotajj. They subsequently established the Commonwealth as Qn'Tahr's capital and deployed the Bshnali harvester vessel to overtake gate recovery operations. Those who survived its automated cull became enslaved to their growing empire. For thousands of dekrons, nohrd imposed their sinister will upon flocks until the coathe's arrival fiercely contested their dominance.

Humanity entered Qn'Tahr during its modern era, 574 dekrons following the coathe's acclimation of Shissada Gate. Then, after colonizing Arleto, they allied with the Combine and founded the Tri-Star Federation. Its brave personnel led the noble charge to restore peace to a fractured galaxy and played an essential role during Qn'Tahr's final age, but research is ongoing. Qn'Tahr played host to untold heroes and villains, adventures, and perils.

Welcome to Qn'Tahr

The radiant glow of Maso Terra beaconed those seeking the Almighty and could be observed from everywhere across the galaxy; however, peace was fleeting during Qn'Tahr's modern age. The Armada strengthened with every system they unified, whereas the fascist Commonwealth acted as Qn'Tahr's de facto capital. Furthermore, unspeakable horrors awaited travelers to Semprada's eerie recesses, and hoards of pirate guilds stalked the outskirts of every region. Yet, despite its many perils, many just tried to live out a peaceful existence within the Combine, where the rhy'laar harbored security and growth.

”Only the bravest drifters traversed its cosmos.”


Early Twilight

The nesis and vlauk presided over Qn'Tahr's infancy. The Mother and Father gave Their heralds 170 dekrons to construct temples to The Almighty, colonies, and hone the incredible power of the piezeron.

The Great Dawn

Qn'Tahr's great dawn saw the arrival of the first flocks to receive Their message. Holy leaders refined their piezeron abilities to lead civilizations towards The Mother and Father and instilled peace through scripture. The rhy'laar and assiek became pivotal in developing the core worlds, freeing the apostles to focus on their teachings. Also, To assist the heavenly apostles, the semprada, veliken, and lomoush entered Mogotus and received The Mother's blessing.

The Ancient War (Iqor's Rising)

When the semprada violated scripture by sacrificing Shepherdess Okebah, they released the dark entities of Iqor upon Qn'Tahr. As the unstoppable monstrosities wreaked havoc across the galaxy, Nesis leader, High Shepherd Mundaaka Volgos, beckoned The Mother and Father's intervention to prevent further losses. They answered Mundaaka's desperate plea, and as the shepherds stood in Their presence, he offered himself in exchange for who perished during the hellish onslaught. Before The Father carried out His wrath upon the shepherd, The Mother, instead, extended Her mercy onto him in the form of exile. Then, with his fate sealed before The Almighty, The Mother and Father banished the entities into the abyss and restored life to Qn'Tahr. Survivors recalled the events as a vague nightmare whose details were shielded by Her eternal comfort.

The Silence

Qn'Tahr's habitants awoke from Iqor's aftermath with fleeting memories of the nightmarish onslaught. A mysterious energy bubble now engulfed Mogotus Gate and the holy worlds, leaving both sides completely disconnected from each other. With both sides assuming the worst, flocks adapted without the heavenly apostles.

The Calm

The bridging of the Nu'yuonndek on Semprada VII and Oolumne reunited the holy races with their flock and ushered in an era of celebration of renewed faith across Qn'Tahr. Although mysterious effects severely limited their physical presence in the galaxy, the nesis and vlauk resumed their teachings, and harmony returned to Qn'Tahr.

Modern Era

The arrival of the nohrd plunged Qn'Tahr into its modern era with an unprovoked war that led to the establishment of the Commonwealth. For thousands of dekrons, their reign jeopardized the peace and sovereignty of civilizations across Qn'Tahr until the coathe forced them into a thin truce with the Combine.

Civilization Types

Denizens of Qn'Tahr

“The place was crawling with lizards!”

Qn'Tahr played host to trillions of unique, sentient creatures from across our known universe- the firstborn. The rhy'laar held the highest sentient population, estimated between 37-52 trillion. After establishing the Combine, they partnered with the assiek to elevate struggling civilizations to Type 1 independence and sustainability. Unfortunately, others, like the nohrd, acted with unabashed prejudice, but the coathe's arrival forced them into a thin truce with the Combine. Yet, despite the prolific tensions during the modern era, most societies avoided conflict and chose to live out eternity in peace.

Those who opened their souls to The Mother and Father found themselves spiritually coerced by the light shepherds of Maso Terra. Flocks praised them as distant angels who performed miracles upon those seeking eternal salvation through The Almighty. The vlauk enforced His Righteousness and ensured flocks strictly adhered to the Tha'Ohkt to preserve Her beauty. Unfortunately, lurking semprada cultists sought to worship The Mother and Father through horrific ritual sacrifice that desecrated Their creation.

Sentient Stasis

“The ageless universe.”

All sentient species within Qn'Tahr experienced a temporal anomaly that prevented any form of biological aging. Results of the perceived stasis had left some of the galaxy's inhabitants existing for thousands of dekrons, showing no difference in age since their arrival. Reproduction, whether natural or artificial, DID NOT occur among sentient beings. EVER! Because of this, some, like the assiek, feared the inevitable extinction of all life within Qn'Tahr. Although some graciously accepted immortality, others questioned their higher, ontological purpose within the galaxy.

The Saiye Teyla

“The Treaty of Civilized Advancement.”

When the nohrd ascended to power, they harshly imposed their laws upon the galaxy. They drafted the Saiye Teyla, The Treaty of Civilized Advancement, whose articles strictly prohibited underdeveloped societies' use, access, and possession of advanced technology. The Sim Shavo hawkishly bullied any system, regardless of their independence or territorial sovereignty, searching for violators of the treaty. Immediate death awaited the worst offenders, and the nohrd recirculated all seized technology back into the galaxy to maximize profits. Furthermore, although they shared no love for the nohrd, the assiek became pivotal members of the sosoo and brought fairness and impartiality as they monitored the progression of lesser-developed societies.

<Type 0>

“The nohrd referred to them as the bundu trothc, the lesser race.”

Type 0 civilizations made up roughly 30% of Qn'Tahr's overall population. They had yet to harness the total energy output of their planet and lacked efficient means of space travel. Instead, they relied heavily on inefficient and non-renewable fuel sources to power their society. Though primitive compared to the more advanced civilizations, Type 0's comprised a broad spectrum of societal achievement, development, and intelligence. However, while many sought to better themselves, the sudden access to hyper-advanced technology drove some to instigate primitive wars to obtain power.

Some Type 0 societies had barely entered their bronze age before entering Qn'Tahr and lacked the intelligence to comprehend the technology now at their access. As a result, they often struggled when combatting anything rated above their class. For example, the torq'gan frequently bullied primitive systems with the planet-eating rylossileq. Although SOME Type 0's possessed the clever ingenuity to repel such menaces, the significant scale of disparity left victories laden with attrition. Fortunately, the rhy'Laar and assiek famously partnered with Type 0 colonies to elevate them to Type 1 independence. Races like the arlitians and glycereon embraced this knowledge and achieved Type 1 status shortly after arriving in Qn'Tahr.

Most Type 0 civilizations existed within the protection of the Combine but could be found scattered across the galaxy. Moreover, some isolated settlements within Semprada, Tulivaav, and Vatllann were so detached they lacked awareness of any galactic happenings. The nohrd viewed ALL Type 0 civilizations as bundu trothc, a lesser, and often targeted them for nefarious pleasure. At the behest of their authoritarian masters, the Sim Shavo maintained a strong presence in these systems and imposed the Saiye Tayla. Though some contained black markets, the looming threat of the Sim Shavo made locals wary of new inquirers.

Type 0 races:

(Before entering Qn’Tahr)

  • (Ariltians (Humans)
  • N'Faryn
  • Lioma
  • Nesis
  • Glycereon
  • Hillian
  • Veliken
  • Muubus
  • Torq'Gan
  • Lomoush

<Type 1>

“The nohrd… also referred to them as the bundu trothc.”

Most civilizations that entered Qn'Tahr identified as Type 1. Comprising roughly 40% of all galactic inhabitants, these societies maximized the energy output of a planet and possessed rudimentary space travel. Though their crafts couldn't accommodate fold engines, they used primitive terraforming technology, had a firm understanding of the atom, and relied heavily on nuclear energy to drive industry. Despite their limitations, many travelers viewed their abundance as vital to galactic function.

The plethora of Type 1 civilizations offered unique respites to travelers during any journey. Diverse markets littered their streets, where proprietors offered exotic items to wandering travelers. An abundance of black markets could be found by those who earned the trust of locals. Though these underground establishments charged exuberant amounts for contraband fuel and munitions, they helped drive local economies. Regardless of their criminality, these markets sometimes had nohrd oversight, and many local leaders had to pay off the Sim Shavo to avoid severe consequences.

Type 1 races:

  • Barados
  • Sholomite
  • Krovotosian
  • Greeler
  • Reasson
  • Trocchudal
  • Mydohfllx

<Type 2>

“The nohrd, you guessed it, also regarded them as bundu trothc.”

Type 2 civilizations comprised approximately 20% of the galaxy's overall population. These societies possessed faster-than-light travel and utilized Dyson sphere-type technology to draw energy from their parent star. They could easily alter a planet's evolution and prevent global disasters due to natural phenomena. Their societies mastered nanotechnology, completely eradicating harmful diseases and other pathogens. Adventurers traveling their streets had access to virtually any amenity they needed. These systems acted as vital refueling depots, military installations, and staging areas for large fleets. Sim Shavo routinely patrolled these systems and harassed any Class 0 and 1 crafts they encountered for contraband. The Iylic system was the most notable Type 2 system and became the first destination of new arrivals from Kundalini Gate during Qn'Tahr's modern era.

Type 2 races:

  • Vlauk
  • Rhy’Laar
  • Semprada

<Type 3>

“Sseunf toompa, the mightiest above all.”

Type 3 civilizations comprised less than 1% of Qn'Tahr's overall population. The most notable being the assiek, nohrd, and alzhryn; they possessed technology beyond human comprehension. They relied on galactic energy to power their societies, easily harnessed gravity, and could traverse Qn'Tahr's vast distances within dekrons. Disease, aging, and most critical trauma weren't issues among them. Even before entering Qn'Tahr, they possessed forms of immortality. The nohrd held the highest population among the Type 3 races during Qn'Tahr's modern era.

“Imagine being able to teleport ANYWHERE instantaneously within a Type 3 system.”

Type 3 races:

  • Assiek
  • Nohrd
  • Alzhryn

<Type 4>

”…until the coathe.”

The coathe was the ONLY registered Type 4 civilization to have entered Qn'Tahr. They possessed a firm understanding of dark energy, knowledge of extra-dimensional physics, and could calculate on the Planck scale. Their hyper-intelligence regarded any civilization below Type 3 as barely sentient in their endeavor to unify Qn'Tahr.

Type 4 races:

  • Coathe

<Type 5>

“The Almighty.”

Universe creators, heavenly deities, and Those who rule above all, the assiek (theoretically) classified The Mother and Father as Type 5. With the ability to manipulate multi-dimensional energy, They birthed our known universe, then Qn'Tahr shortly after. They have only been directly witnessed by the nesis and vlauk.

Class 5 beings:

  • The Mother
  • The Father
  • Iqor

Aurora Lanes

“They got you from A to B.”

Extended Lore

Pioneered by assiek and rhy'laar explorers during the great dawn, the aurora lanes allowed flocks to traverse Qn'Tahr's great distances within significantly short periods. Traveling the aurora lanes required specialized fold engines and could only be utilized by Class 2 and above crafts. Routes covered virtually every section of the galaxy like a network of arteries; however, the passing ages left some lanes fractured and difficult to navigate.

After the nohrd's alarming rise to power, they seized exclusive control over Qn'Tahr's main aurora lanes and emplaced tolls for their use. In addition, they required all Class 2 and above crafts to register with Nubithal'En Galactic on Oolumne and charged exuberant penalties to those caught without proper registration. Despite multiple military and diplomatic endeavors to restore their unrestricted use, the nohrd maintained their hold over the aurora lanes. However, to circumvent nohrd interference, underground mapping guilds formed throughout Qn'Tahr to provide discrete passage to travelers.

Key Sectors

“Throughout Qn'Tahr's eras, civilizations divided the galaxy into territorial regions, each regarding themselves as sovereign by their own governance.”


The rhy'laar ruled the Combine with compassion toward all civilizations under their governance. As Qn'Tahr's largest sovereign territory, billions of diverse cultures thrived within its borders. The Arr'Karr'Yn elevated societies toward technological independence and encouraged the scriptures of their Maso Terrain allies, while the Kal'Aa'Tharr'Ok valiantly protected its sprawling population.


The Bureaucratic Royalty reigned over the region with authoritarian cruelty. Built upon the remains of the former core worlds, the nohrd annexed the sector following the torq'gan incursion and transformed the region into Qn'Tahr's galactic capital. Technological wonders and sinful indulgences tempted travelers; however, the Sim Shavo mercilessly bullied systems into complying with nohrd rule.

Maso Terra

Home to Qn'Tahr's heavenly diocese, the golden nebula could be seen from every region of the galaxy. To exist within the region, an individual first needed to enter Qn'Tahr through Mogotus Gate and receive a crystal piezeron. Those who inhabited the sector acted at the divine agency of The Mother and Father; however, following Iqor's rise, they could only leave through a veliken Nu'yuonndek for limited periods. Individuals who entered Maso Terra from its exterior without a piezeron disappeared without a trace in an area known as “The Dead Zone.”


Following their banishment from the holy worlds, Iqor's depraved cultists, the semprada, colonized Qn'Tahr's remote, uur reaches. They resumed their perverse rituals and left the sector marred with blight. Commonly referred to as “The Madness,” travelers to Semprada's dark recesses often experienced sudden bouts of agonizing terror, nightmarish visions, and insanity.


Tulivaav once stood as a bastion for independent civilizations who chose to live out their eternal existence detached from galactic happenings. However, following their retreat from Oolumne, the coathe regrouped in the sector and began unifying systems with methodical efficiency, making it the fastest growing during the modern era. Those caught traveling Tulivaav risked being abducted by the coathe and subjected to horrific experimentation.


Though widely uninhabited, Var'Lowk was rife with conflict during Qn'Tahr's modern era. Torq'gan pirate guilds fought for supremacy over the region and often targeted the Kal'Aa'Tharr'Ok as they further expanded the Combine. In addition, the nohrd regularly utilized the sector for luxury supernova cruises and Apex excursions.


The arrival of the lioma turned this remote sector into one of the most dangerous territories in Qn’Tahr. Mela Xondrak, the Crimson Conqueror of the Blood Legion, led his tribe across the region at the orders of the coathe. A substantial Armada presence, semprada cults, and other mysteries awaited those who traversed this region.


“The Abyss…“

An abyssal supervoid awaited those who traveled beyond Qn'Tahr's gaseous ribbons. Qn'Tahr sat alone among the darkness.

Welcome to Dreamland

(Proceed to Captain's Log)

universe/qn_tahr.txt · Last modified: 2023/11/16 08:45 by QuantumCap